Strategy I: Cripple
rThe strategy is as follows; in step 1, the far red bot presumably begins moving to shoot its balls down towards the other side in autonomous. Simultaneously, the near blue bot goes to its lone ball and grabs it. If quick enough, it can turn in 2 while the red bot aims and fire in step 3 when the red bot fires, disrupting the other two balls from being sent and potentially disrupting the other bot's autonomous procedure, otherwise simply delaying it.
+ If our bot could be made fast enough, this strategy could be made better by firing before the opposing far bot can even aim.
+ If we can position the ball closer to our close bot, we could fire it quicker. Or, we could position it at
#######
#B##
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0##Bold = possible spots
B = bot
0 = ball
# = space
so that our close bot could eschew a 90 degree turn when stopped for a 50 or 60 degree one when in place, in addition to slightly increasing accuracy and moving the bot into a position more favorable to receive incoming balls.
- This might all be a bit too much to program in autonomous, I'm not sure.
- If the opposing team uses a fundamentally different strategy than our own, this strategy may be quite useless.
I call this the Cripple
r, simply because it has the potential of crippling a far bot's autonomous strategy entirely.